Mind over Mutant is split up into 23 missions, and several of these missions require a lot of backtracking. The game is set up for what looks to be a great time, but this all falls apart in a hurry. Great tutorials introduce you to all of the game mechanics, and some hilarious cut scenes parody several animation styles and TV shows. Mind over Mutant begins with a lot of promise. Helping out the platforming sections are very sharp controls, which are very easy to use and make the game very easy to pick up and play. The game's very light platforming puzzles can be pretty fun most of the puzzles are extremely straightforward and simple, even for a platformer. However, Crash is almost always the best pick for the platforming sections because of his double-jump ability, so if you're using two mutants, you'll have to abandon one of them to use Crash, which can be very frustrating. Crash can only carry around two mutants at a time, one that's currently in use and one "stored" in his pocket. Mind over Mutant keeps this gameplay mechanic, and you'll find yourself juggling your time among the various mutants. The previous title, Crash of the Titans, introduced a new game mechanic that has you "jacking" some large creatures to control them, which added some much-needed variety to the series. Mind over Mutant doesn't deserve much of your attention, as it continues the trend that the series has taken since Naughty Dog left the helm. Nobody seems to care about Crash anymore, and making things even harder on this game is its release among the ocean of triple-A titles that are being released around the same timeframe. The latest release, Crash Bandicoot: Mind over Mutant, hit shelves with almost zero fanfare. Once one of the central forces behind the original PlayStation, Crash has changed developers, the quality of his games have taken a dramatic downturn, and most of his fans have abandoned him.
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